﻿<?xml version="1.0" encoding="utf-8" ?>
<codex>
  <header>
    <name>Codex Necrons 3rd edition</name>
    <version>2.0</version>
    <author>ImJasonH and NotInventedHere</author>
    <dataPath></dataPath>
    <gameSystem>Warhammer 40k</gameSystem>
    <specialRules>
      <specialRule>
        <name>We'll Be Back</name>
        <description>Necrons that are reduced to 0 wounds are placed on their side rather than removed. At the beginning of a turn, roll D6 for each damaged model that is eligable for self-repair. On a 1-3, the model is removed, but on a 4-6 the model stands back up with 1 wound.</description>
      </specialRule>
      <specialRule>
        <name>Phase Out</name>
        <description>If a Necron army is reduced to 25% of its original size, it disappears from the battlefield, granting immediate victory to the opponent. Only models with the Necron rule are counted for this calculation. Phase Out is calculated at the start of the Necron player's turn, after We'll Be Back results are determined.</description>
      </specialRule>
    </specialRules>
  </header>
  <body>
    <wargear>
      <include>equipment.xml</include>
      <include>character_wargear.xml</include>
      <include>special_rules.xml</include>
      <include>ranged_weapons.xml</include>
      <include>close_combat_weapons.xml</include>
      <!--<include>wargear_groups.xml</include>-->
    </wargear>
    <list>
      <baseUnits>
        <baseUnit>
          <id>1</id>
          <name>Warrior</name>
          <attributes>
            <ws>4</ws>
            <bs>4</bs>
            <s>4</s>
            <t>4</t>
            <w>1</w>
            <i>2</i>
            <a>1</a>
            <ld>8</ld>
            <sv>3</sv>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>2</id>
          <name>Monolith</name>
          <attributes>
            <bs>4</bs>
            <fa>14</fa>
            <sa>14</sa>
            <ra>14</ra>
          </attributes>
        </baseUnit>
      </baseUnits>      
      <units>
        <include>units_hq.xml</include>
        <include>units_special_characters.xml</include>
        <include>units_elite.xml</include>
        <include>units_troops.xml</include>
        <include>units_fast_attack.xml</include>
        <include>units_heavy_support.xml</include>
      </units>
    </list>
  </body>
</codex>